Eyefilm is the result of research of user interaction and spatial perception in virtual 3D world. It is an experimental 3D film that attempts to create more accurate subjective camera by taking into account the physiology of the eye-sight ...See moreEyefilm is the result of research of user interaction and spatial perception in virtual 3D world. It is an experimental 3D film that attempts to create more accurate subjective camera by taking into account the physiology of the eye-sight and advantages of virtual camera. With this form of expression it allegorizes the consumerism phenomenon and shows alienation of the of a person from the society. As the experiment to create new level of immersion, the eye-tracking hardware and software was used to create semiosphere for this environment and to offer a glimpse of virtual interactivity in a medium film. Subjective camera and its recognized flaws from other films made in this aesthetic are used as apparatus to allegorize phenomenon and effects of consumerism. The imposed feelings of passivity, alienation, loss of control and disorientation are used as metaphor for modern consumer questioning his freedom of choice. Written by
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