Jesper Bardhamre's primary photo
Jesper Bardhamre
Visual Effects
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Jesper Bardhamre

Visual Effects
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Credits

9 titles
Past Film & Video (5 titles) Budget Opening Weekend Gross
(US & Canada)
Gross
(Worldwide)
Hellboy (2019)
Look Development Artist (Goodbye Kansas Studios Stockholm) Look Development Artist (Goodbye Kansas Studios Stockholm)   See fewer
$50MM
$12MM
$22MM
$55MM
Along With the Gods: The Two Worlds (2017)
Creature Lookdev Artist (Goodbye Kansas Studios) Creature Lookdev Artist (Goodbye Kansas Studios)   See fewer
$186K
$1.9MM
$109MM
BIONICLE: Toa Mahri (2007)
(Short) - Digital Compositor Digital Compositor   See fewer
Stardust (2007)
Compositing Artist (uncredited) Compositing Artist (uncredited)   See fewer
$70MM
$9.2MM
$39MM
$138MM
Island of Lost Souls (2007)
3d Artist 3d Artist   See fewer
DKK 39MM
$2.8MM
Past Television (3 titles) Episodes
See (2022)
(TV Series) - Environment Modeling/lookdev (Goodbye Kansas) (1 episode, 2022) Environment Modeling/lookdev (Goodbye Kansas) (1 episode, 2022)   See fewer
Heavy Hangs the Head (Aug 26, 2022) Season 3, Episode 1 - Environment Modeling/lookdev (Goodbye Kansas) Environment Modeling/lookdev (Goodbye Kansas)   See fewer
1
The Walking Dead (2016)
(TV Series) - Digital Artist (Fido) (1 episode, 2016) Digital Artist (Fido) (1 episode, 2016)   See fewer
The Cell (Nov 6, 2016) Season 7, Episode 3 - Digital Artist (Fido) (uncredited) Digital Artist (Fido) (uncredited)   See fewer
1
Fear the Walking Dead (2016)
(TV Series) - Visual Effects Artist (Fido) (1 episode, 2016) Visual Effects Artist (Fido) (1 episode, 2016)   See fewer
North (Oct 2, 2016) Season 2, Episode 15 - Visual Effects Artist (Fido) (uncredited) Visual Effects Artist (Fido) (uncredited)   See fewer
1
Other (1 title)
Cyberpunk 2077 (2020)
(Video Game) - Lead Environment Lookdev (Goodbye Kansas Studios) (uncredited), Lighting And Rendering (Goodbye Kansas Studios) (uncredited) Lead Environment Lookdev (Goodbye Kansas Studios) (uncredited), Lighting And Rendering (Goodbye Kansas Studios) (uncredited)   See fewer
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